CONTEST AREA The contest area shall be 8m square with edges clearly marked with tape or a resonable substitute. The ground shall be flat and smooth and made out of wood, vinyl or similar materials.
The starting point for each contestant shall be clearly marked as well with tape or reasonable substitute. The starting positions need to be at least 2m away from the center point of contest area, which translates into at least 4m apart (the contestants start from long distance).
SIGNALLING The start and end of each round must be signalled by bell, horn or similar device and be sufficiently loud for officials and competitors to hear it at all times. Combat pauses are called out verbally by the main referree using the "fight" and "break" commands.
DURATION OF THE FIGHT Qualifying fights - 2 or 3 rounds, - 1.5 minutes each - 30 seconds break
Semifinals & Finals - 2 or 3 rounds - 2 minutes each - 30 seconds break
The duration is effective time, meaning that the clock is stopped every time the referee issues a "break" command and started every time the referee issues a "fight" command.
START OF THE FIGHT The match begins with the competitors standing on their designated positions 4m apart, facing each other. At the command of the referee ("bow") the competitors salute the referee and then each other.
After the salutation, the competitors keep standing on their positions and wait for the referee to ask them "ready?", The competitors now nod or raise their stick into the air to acknowledge a yes. Once both competitors have acknowledged the referees question, the referee will signal the start of the fight using the command "fight".
END OF THE FIGHT When the match is ended, the competitors shall return to their orignal positions, facing each other. At the command of the referee, they will salute each other and wait for the judges decision.
1. STRIKING Strikes have to be either of the jab (retracting), abanico (wittik) or follow-through (full swing) style. Strikes have to be fast, strong and distinct against the allowed parts of a standing opponent's body in order to awards points.
Any strike applied simultaneously with the signal indicating the end of the round is not counted.
Any strike applied while either one or both competitors have both feet outside of the contest area shall not be counted.
2. ALLOWED TARGETS Striking is allowed against all parts of the front and sides of the body except the groin and throat. Striking against the back is only allowed to the legs.
3. PROHIBITED TECHNIQUES Strikes towards against throat or groin is not allowed. Thrusting towards the opponent with the stick is not allowed. Hitting the opponent with the short end of the stick (punio) is not allowed. Throwing the opponent is not allowed. Striking the opponent with the empty hand is not allowed. Kicking the opponent is not allowed. Sweeping the opponent with the legs is not allowed. Any action against an opponent on the ground is not allowed. Any grappling of the opponent is not allowed.
4. PROHIBITED NON-TECHNIQUES Turning your back against the opponent is not allowed. Stepping out of the competition area is not allowed. Simulating injury or faking (to be thrown or swept for example) is not allowed. Improper behavior and verbal harassment against the opponent, assistants or judges.
Please note that it is allowed to temporarily have one foot outside of the competition for 1 second while moving along the competition area border.
5. DISARMS Allowed disarms are: * grabbing the opponents stick and pulling * grabbing the opponents stick and twisting * knocking away the opponents stick using own stick or empty hand Disarming must be done quickly and according to the above.
6. BLOCKING Blocking can be done using either the stick against the opponents stick/arm, or by using the free hand to block the opponents striking hand or arm.
7. MANDATORY EQUIPMENT 1. Sticks Weapons for the competition will be provided by the competition organizer. Padded sticks will be used. It will not be allowed to bring your own sticks to the tournament.
2 Competition clothing Competitors have to wear the uniform for which school he/she represents.
4. Gloves Three types are permitted: Hockey gloves, bandy gloves and arnis handgloves (http://www.eljansports.com/protective-gear/79-arnis-hand-gloves.html) . Competitors can bring their own gloves if one of the above. The competition organization will provide gloves of the type bandy gloves in all sizes. Please note that competitors need to carry gloves on both hands.
PLEASE NOTE THAT THE PROTECTIVE GEAR LISTED ABOVE, IF BROUGHT ALONG BY THE COMPETITOR, WILL BE CHECKED BY THE COMPETITION ORGANIZATION BEFORE BEING ALLOWED IN THE TOURNAMENT.
8. NON-MANDATORY EQUIPMENT
Only the following extra non-mandatory protection equipment is allowed.
1 Mouth-guard 2. Groin protection 3 Upper body protection for women
- Male division, students - Male division, lakans - Female division, students and lakans
Corner Judges (3) -counts the strikes points. -points are recorded in judge’s notes.
Referee (1) -start/end the fight, following the participants during the fight.
Arbiter (1) -following the fight, announce participants, records the fights.
Registrar (1-2) -check the participant’s equipment, counts the points for the actions according to the judge’s notes.
Stop-watcher (1) -set the start/end of the fight as well as the break/ interruption time.
POINT SYSTEM Points are awarded for the following actions: - The strikes with the stick must be strong, fast, and distinct, reaching the counting areas of the opponent, in order to be counted. - All strikes to the opponent's head give 2 points. - All strikes to any other allowed area of the opponent’s body give 1 point. - Disarming an opponent with allowed disarming techniques gives 2 points. . - Slow disarms, or disarms preceded by struggle, will not award any points. - Dropping your stick without any of the above actions awards the opponent with 1 point.
FIRST-STRIKE RULE Fights are not reset (temporarily stopped) when participants score points, however, the premier rule for awarding points is the following where the participant who strikes first in a single engagement is called "the initiator". The other participant is called "the responder". - If both participants land a strike simultaneously, 0 points are awarded - If the initiator lands a strike, that is not returned from the responder immediately, points according to the point system in the previous section are awarded to the initiator. - If the initiator lands a strike, and the responder strikes back with a strike that hits within 1 second, only the initiators hit is counted and points are awarded according to the previous section. - If the initiator lands a strike, and the responder lands two consecutive strikes where the responder's second strike is not countered by the initiator, the participants will be awarded 1 strike each with points according to the previous section.
DISENGAGEMENT RULE If the participants end up in a lengthy close-quarter exchange of blows. the main referee will call out a "break" and the participants have to step away from each other and can not start to fight again until the main referee calls out a "fight". This rule exists due to the difficulty of accurately counting lengthy exchanges and in order to promote the long-range play.
POINTS ARE NOT AWARDED IN THESE CASES - allowed but weak or indistinct strikes - using prohibited techniques listed in the "prohibited techniques" section
WARNINGS Warnings are given in case of rule violations.
1. A participant uses any of the prohibited technique actions listed above. 2. A participant performs any of the prohibited non-technique actions listed above. 3. A participant is too passive, not striking any strikes or trying to take any action against his opponent.
If the referees identify a sitation which potentially could result in a warning, the fight is temporarily stopped in order to asses whether a warning should be issued or not. If the referees agree on that the participant did perform an illegal action, the participant will receive one warning. DISQUALIFICATION A participant can be disqualified if either the participant receives three warnings or if the referees deem that any of the prohibited techniques or non-techniques were used with clear intent to harm or harass the other participant. Verbal harassment of the referee team may also lead to immediate disqualification.
COMBAT INTERRUPTION 1. The combat is temporarily stopped in the following cases: - Excessive exchange of blows in close quarters, see "disengagement rule" - Either one or both competitors have both feet outside of the contest area - Participants are engaged in struggle/grappling-like situations - A participant has a hand or a knee touching the ground for more than 1 second - Referees need to convene in order to asses warnings - Equipment is broken or needs to be checked - A participant is injured, Up to 3 minutes can be used to assure whether participant can proceed or not.
THE COMBAT ENDS 1. The combat is stops in the following cases: - period time is up - if one of the participants is unable to continue the fight due to injury or other reasons - if one of the participants is disqualified 2. If a participant refuses to continue the fight, or is unable for other reasons than injury to continue the fight, the opponent wins by technical knockout.
BEST OF THREE-ROUNDS The system of "best of three rounds" is used when determining the winner. If a participant has the majority of points after two rounds, the participant is announced as the winner. If the participant’s scores are equal after the first two rounds, another round will be held. The participant with the most points after the final round (all rounds including) will be announced the winner of the fight. If the number of points is equal the fight is decided by the corner judges votes.
WINNER DETERMINATION Winner is decided by: - counting the points received from the fights by the "best of three rounds" method described in the previous section. - if equal on points, by the judge’s decision - disqualification of the opponent - if one of the opponents is unable to continue the fight CASES BEYOND THE EXISTING RULES The cases that are not mentioned within the set of rules are considered by the judging team and the organizers of the competitions.